Mickael Bonfill
Mickael Bonfill
Technical Artist @ Simthetiq
Montreal, Canada

Summary

Tools and software developer at Simthetiq

Skills

3D Animation3D ModelingDigital SculptingTexturingDigital PaintingLightingMel ScriptingCharacter ModelingPython ScriptingProgramming

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
Substance Painter
Substance Painter
Nuke
Nuke
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Shotgun
Shotgun
xNormal
xNormal
Keyshot
Keyshot
Unity
Unity
Houdini
Houdini
Unreal Engine
Unreal Engine

Reel

Experience

  • 3D Artist at Payetaprod Studio
    Perpignan, France
    September 2012 - June 2014

    Direction and production of a short movie, Sam : https://www.youtube.com/watch?v=fzrfrXhE-w4

  • 3D Artist at Visuamobile
    Paris, France
    December 2012 - May 2013

    3D assets modeling / texturing / rendering for professional web applications.

  • 3D Artist at DBLight
    Pia, France
    July 2012 - December 2012

    Work about monumental video projections in South France.

    Modeling, Mapping, Texturing, Lighting et Rendering.

    Production & Post-Production.

  • Animation Production Trainee at Zagtoon
    Paris, France
    April 2012 - July 2012

    Working for the animation serie Kobushi.

    More informations at http://fr.wikipedia.org/wiki/Kobushi .

    - Posings

    - Characters Flash Animations

    - Layouts

    - FX

    - Post-Production